Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GhNav-CQrNn-bQyAB-XqeJC-KeiGH | 29/16/7 | 106.6 | 1.59 | 2026-06-10 21:48:21 · 50m 35s | |
| CSGO-JCsQP-CTnCx-59MSv-NWexB-RpphH | 17/18/11 | 95.7 | 1.27 | 2026-06-10 21:09:13 · 35m 49s | |
| CSGO-YrwmE-oiTyp-Df8k8-UUpPH-qJNfN | 10/14/2 | 61.5 | 0.73 | 2026-06-08 20:12:03 · 38m 2s | |
| CSGO-8EFuG-N4Won-kARPO-iYW6u-osMHA | 12/14/6 | 69.4 | 0.90 | 2026-06-07 21:34:33 · 33m 38s | |
| CSGO-pjJZu-a4aVQ-pdLx6-OfHGQ-bb9vO | 19/24/15 | 94.4 | 1.09 | 2026-06-07 20:39:05 · 52m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.