Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z8LcC-EXJTQ-HpnBR-j5hSM-dSEdH | 23/15/6 | 121.1 | 1.70 | 2026-07-05 22:53:15 · 35m 11s | |
| CSGO-KmiPL-JOrXL-ikKrK-YKyso-DXykG | 23/15/9 | 98.1 | 1.47 | 2026-07-03 22:44:34 · 40m 35s | |
| CSGO-ttXwE-jiH8M-jo3qd-bFYET-yGvjN | 12/17/8 | 82.7 | 0.91 | 2026-07-03 21:29:45 · 33m 32s | |
| CSGO-kdenw-On8ex-GUcd6-qQPDH-57wwQ | 20/15/8 | 96.2 | 1.25 | 2026-07-03 20:48:50 · 35m 36s | |
| CSGO-ncYy5-pVNH5-O7BVK-iCujw-GWRZQ | 14/12/4 | 74.9 | 1.17 | 2026-06-29 20:35:21 · 27m 46s | |
| CSGO-vmCsF-bnfpP-aGnok-CSoqe-DQbEC | 15/14/3 | 83.9 | 1.10 | 2026-06-09 20:39:33 · 31m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.