76561197971648113
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.5%Peak single-match outcome anomaly 36.6/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 47 analyzed matches reads as variance, not a pattern.
5.5% of kills through walls across 47 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 25 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EhDaK-EMFvS-A6V9V-NN8OA-4yTaK | 13/9/5 | 92.3 | 1.35 | 2026-07-06 19:17:25 · 27m 34s | |
| CSGO-zjQKj-rUqOQ-EwKqb-KdTj9-PBdqA | 19/14/3 | 66.4 | 1.21 | 2026-07-06 18:35:51 · 37m 5s | |
| CSGO-QDayL-hzwPu-M39rX-EeCBt-n2ohH | 15/19/5 | 55.1 | 0.83 | 2026-07-06 14:58:14 · 41m 39s | |
| CSGO-Me9b8-VNkAB-GDuGz-LXEdu-KNc7L | 22/20/4 | 99.2 | 1.23 | 2026-07-06 14:16:15 · 39m 31s | |
| CSGO-7MTnk-mXRCS-nb7c3-EhHKi-ZOQmH | 5/14/2 | 46.9 | 0.37 | 2026-07-06 13:49:06 · 21m 49s | |
| CSGO-a2pGh-bKi8F-qf9sA-5c42j-9D5qB | 6/7/0 | 33.9 | 0.46 | 2026-07-05 20:53:30 · 20m 39s | |
| CSGO-kWEh7-JR2By-z23hr-7cwGY-U6ZkF | 14/12/3 | 70.6 | 1.17 | 2026-07-05 20:21:42 · 28m 51s | |
| CSGO-VzdTW-aprBd-KHBA8-tcS6w-XfP7B | 13/9/3 | 89.5 | 1.45 | 2026-07-05 19:56:26 · 22m 5s | |
| CSGO-S8kWv-xzYE6-SKzOB-BtqdG-FJiPK | 17/11/6 | 89.6 | 1.56 | 2026-07-04 19:47:00 · 30m 51s | |
| CSGO-wDwZw-SL6wE-yN5ES-9XsVY-rup3B | 8/14/1 | 45.7 | 0.55 | 2026-07-04 19:08:24 · 33m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.