Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fjbbh-WOSia-G6SHK-bXovH-OSveM | 14/8/4 | 89.4 | 1.46 | 2026-07-04 23:24:26 · 24m 6s | |
| CSGO-eZ2pV-2zCL9-7Xtti-TpZGt-XMfrM | 9/17/4 | 43.9 | 0.62 | 2026-07-04 22:52:16 · 29m 2s | |
| CSGO-wsAnk-YxHJt-MP2Fd-fcphN-eSLTK | 12/19/1 | 48.1 | 0.63 | 2026-07-03 21:39:55 · 35m 7s | |
| CSGO-VTu5P-nWNrQ-K64N2-FwmyZ-FFzQN | 13/16/4 | 76.1 | 0.90 | 2026-07-03 18:46:26 · 29m 1s | |
| CSGO-uwnKk-w7hzE-2DjPH-BZZLa-b5EiJ | 13/13/1 | 71.7 | 1.06 | 2026-07-03 18:18:18 · 25m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.