76561197971632905
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.1%Peak single-match outcome anomaly 22.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fCMnV-nWWt8-ZmGhp-xx9Pm-m3taL | 13/12/2 | 66.2 | 1.04 | 2026-07-05 01:17:32 · 26m 20s | |
| CSGO-AsOeO-RKyXM-QkKVB-dMrYA-FzsOH | 19/14/1 | 117.5 | 1.49 | 2026-07-05 00:43:47 · 28m 49s | |
| CSGO-RiQkq-kKtYh-N45ta-eKGDD-fcWoN | 11/12/4 | 65.0 | 0.92 | 2026-07-04 21:18:10 · 29m 25s | |
| CSGO-uGX2K-EOwSU-ZiNju-b2ZrZ-5ueiK | 18/16/3 | 88.9 | 1.22 | 2026-07-04 20:36:47 · 33m 19s | |
| CSGO-bW6e2-XKuBX-avX68-mGvVq-ihtnC | 18/15/4 | 82.4 | 1.23 | 2026-07-04 20:01:20 · 33m 41s | |
| CSGO-GPpZi-5ybJa-5Ubvt-vsz4Y-jZG8D | 4/18/4 | 35.7 | 0.29 | 2026-07-04 19:19:02 · 31m 11s | |
| CSGO-xKys6-Gmabd-wrHji-ZrhQf-OjvvE | 19/11/5 | 98.4 | 1.48 | 2026-07-04 18:46:36 · 28m 56s | |
| CSGO-tQNos-iTe6e-pRu74-4YOEp-LsXfE | 23/19/3 | 102.3 | 1.33 | 2026-07-04 17:23:40 · 37m 35s | |
| CSGO-kfLiw-GmioZ-8noK7-qRROV-UGOJM | 9/15/3 | 59.2 | 0.64 | 2026-07-03 21:24:49 · 31m 29s | |
| CSGO-fznFq-WEwiB-MVkfV-UEMPz-K2N6H | 13/19/4 | 63.9 | 0.77 | 2026-07-03 20:46:40 · 32m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.