Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nLFKZ-UhukN-mGasz-Yqz7h-6i8LK | 11/20/6 | 44.0 | 0.64 | 2026-06-27 18:54:05 · 45m 8s | |
| CSGO-sjbU7-mnVnO-vkAUC-opBrM-3wqVQ | 7/14/6 | 51.1 | 0.60 | 2026-06-25 17:47:09 · 33m 50s | |
| CSGO-wwyFn-Yt7HH-KNRXP-a93ZU-nuGvM | 12/16/3 | 64.8 | 0.96 | 2026-06-25 17:16:30 · 28m 7s | |
| CSGO-uj92e-OyH7G-VZTM4-djxFr-mNcqA | 7/11/4 | 42.8 | 0.76 | 2026-06-25 16:48:28 · 24m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.