Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KXhEc-MyWTP-XY3D9-Y4VEu-ohtnC | 9/17/5 | 58.8 | 0.68 | 2026-07-05 19:19:37 · 36m 51s | |
| CSGO-FkJC5-t6dAk-Swc3m-57dEb-9P47M | 12/18/2 | 65.6 | 0.74 | 2026-06-26 20:09:53 · 32m 12s | |
| CSGO-2Wv4H-LUJ2c-zQuOD-hxoak-AiywQ | 10/19/4 | 50.7 | 0.52 | 2026-06-26 18:41:00 · 32m 45s | |
| CSGO-chDPd-ZT8NE-c4eYG-57FtX-Bkb3K | 9/17/5 | 69.7 | 0.57 | 2026-06-13 19:36:10 · 34m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.