Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yWm2D-7sYD9-Xrpaw-zyqby-oBCJC | 11/22/4 | 54.9 | 0.50 | 2026-07-03 21:14:00 · 41m 30s | |
| CSGO-nTmj5-w28ts-NvGja-e9djq-jhLfN | 17/11/7 | 96.6 | 1.39 | 2026-07-03 19:35:15 · 33m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.