Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zbpuF-Qt9P7-6xFVB-KNSaF-FTBtG | 13/8/4 | 84.6 | 1.39 | 2026-06-28 18:08:34 · 25m 49s | |
| CSGO-kfvfy-w4NuN-SErpJ-h925U-nuGvM | 11/16/3 | 66.8 | 0.78 | 2026-06-28 05:36:30 · 27m 24s | |
| CSGO-BGct2-kh4nu-3JAaq-Df3nz-UqDZG | 7/15/4 | 64.7 | 0.65 | 2026-06-28 05:06:22 · 25m 40s | |
| CSGO-wLMwJ-HQGBO-YiUsS-LYomi-OO2xK | 7/17/7 | 60.4 | 0.58 | 2026-06-26 09:33:26 · 34m 21s | |
| CSGO-QaC4N-NJOXB-4Kxxm-7XvtL-w77GJ | 12/15/3 | 74.1 | 1.02 | 2026-06-26 08:54:56 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.