Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zWm7C-r2TRv-HMnJs-e2FwG-59qBE | 11/15/3 | 57.1 | 0.81 | 2026-07-02 23:01:35 · 28m 36s | |
| CSGO-oJWGe-Ejamk-Eha9P-8V8qU-JRRyL | 16/15/5 | 77.9 | 1.13 | 2026-07-02 22:18:23 · 38m 45s | |
| CSGO-LpPkO-VmPsV-5Ao6t-WWUw8-aUPRO | 11/17/5 | 76.4 | 0.83 | 2026-06-23 21:32:57 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.