Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N7uas-iUhST-vxPY4-VdbC7-SLr7C | 11/18/5 | 66.2 | 0.76 | 2026-07-03 20:33:50 · 30m 59s | |
| CSGO-7UKOx-Aca8c-RtEmb-CNeCS-yROEL | 8/16/2 | 54.2 | 0.50 | 2026-06-30 20:14:53 · 28m 38s | |
| CSGO-MchWE-5x8zE-Epdze-tPGzd-PupJN | 22/18/7 | 87.0 | 1.22 | 2026-06-22 20:11:01 · 45m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.