Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DQeff-Xmqyv-uS6TU-HSi7m-m3taL | 14/12/9 | 85.3 | 1.39 | 2026-07-01 13:42:34 · 30m 9s | |
| CSGO-eydHL-zH9vf-EDodY-ffSEL-WJ8CH | 19/18/5 | 80.7 | 1.21 | 2026-06-30 14:52:19 · 37m 5s | |
| CSGO-3Mj2P-SQP3i-nDs2d-Zqp3X-BRaJD | 21/21/5 | 69.4 | 1.02 | 2026-06-18 20:56:11 · 55m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.