Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nXGff-CX5S8-NWxoQ-7v7XG-Ry6SA | 16/15/5 | 69.8 | 1.04 | 2026-06-30 18:44:35 · 38m 9s | |
| CSGO-pnzct-9hM3W-6fFSq-RMx82-Gzi5P | 17/14/4 | 77.6 | 1.15 | 2026-06-28 14:51:02 · 35m 15s | |
| CSGO-RRZmk-9LCiM-kTB6V-t2B8f-aYK9P | 14/15/8 | 67.6 | 1.09 | 2026-06-08 18:39:13 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.