Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vioRm-Zac3q-HEMo7-oV42Z-kZhzO | 21/19/10 | 98.9 | 1.24 | 2026-06-27 22:58:57 · 44m 18s | |
| CSGO-CyJQ7-EZG6p-EPxrT-RyaC9-ApWjM | 17/15/8 | 81.7 | 1.25 | 2026-06-23 21:04:52 · 38m 47s | |
| CSGO-TNOAD-pP4hb-GSnDC-fEyd5-ZqDZG | 24/18/9 | 129.4 | 1.59 | 2026-06-20 23:52:07 · 39m 55s | |
| CSGO-sb6oB-B88vL-URMVN-2tRZs-s3zQN | 25/13/12 | 123.7 | 1.72 | 2026-06-20 23:07:49 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.