Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tN4Ho-kFjcB-jUcjw-KQkW4-ZAFKO | 20/10/3 | 104.9 | 1.69 | 2026-07-04 14:45:30 · 27m 40s | |
| CSGO-2mPOW-LqxsO-jUDEW-t5OfH-co3mA | 12/17/4 | 66.6 | 0.83 | 2026-07-04 02:46:35 · 36m 2s | |
| CSGO-c3tjF-q9q6h-6o67t-tHjPs-rr74E | 28/20/7 | 91.4 | 1.39 | 2026-07-03 22:39:14 · 46m 14s | |
| CSGO-ZjGs8-JweFk-SPNii-KG7sm-iNBYN | 18/17/8 | 97.1 | 1.21 | 2026-07-03 22:06:44 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.