Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V4iMh-DCDKs-KuwNv-ZyZz7-Vp8eD | 23/16/3 | 101.4 | 1.39 | 2026-06-28 19:08:26 · 37m 15s | |
| CSGO-DCvpQ-CtRzW-yREza-brubB-3oZEC | 15/17/4 | 89.2 | 1.00 | 2026-06-28 18:26:22 · 36m 35s | |
| CSGO-QaWM4-8uLur-4wd9o-Z2JQS-xGUrC | 27/20/4 | 94.2 | 1.52 | 2026-06-27 20:13:22 · 37m 24s | |
| CSGO-qToqt-Evx5F-h8k8D-hbaSt-BWRZQ | 21/15/2 | 86.3 | 1.32 | 2026-06-24 19:02:10 · 37m 50s | |
| CSGO-NhTjH-qOdZF-6DJ79-cv9Ky-h2VjM | 7/16/6 | 73.6 | 0.68 | 2026-06-24 18:33:09 · 26m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.