Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sfM9m-HAmEq-QtPQj-ZRrpL-tJpxA | 10/15/1 | 59.3 | 0.75 | 2026-07-03 21:07:51 · 31m 53s | |
| CSGO-eeU78-4Myub-FvpDQ-iKAbf-ttB3J | 6/16/2 | 50.3 | 0.47 | 2026-06-24 14:32:29 · 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.