Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-frFCC-DSyPh-HENzP-JCHtP-THTCP | 24/14/2 | 102.8 | 1.52 | 2026-07-03 19:22:13 · 37m 41s | |
| CSGO-8nsCw-e9w6P-Gt5Q5-jAQdA-zKkXM | 19/18/6 | 87.4 | 1.20 | 2026-06-30 20:28:11 · 32m 38s | |
| CSGO-cRmrB-ZqQBB-zc9Vf-UbjPF-bTsdA | 12/12/3 | 71.7 | 0.93 | 2026-06-27 20:56:18 · 25m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.