Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 11.7/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EkZek-3t4Ee-EOBDK-KuvAQ-XwJ5O | 7/15/5 | 52.1 | 0.62 | 2026-07-04 21:04:59 · 30m 1s | |
| CSGO-K6YVo-R3oYX-tb8Ch-qDh7T-FmhvN | 9/22/9 | 44.7 | 0.58 | 2026-07-04 20:09:05 · 48m 52s | |
| CSGO-hdFDG-2ZCcs-mqDq8-YJK2d-ptHrL | 14/9/4 | 93.2 | 1.41 | 2026-07-04 19:39:06 · 27m 11s | |
| CSGO-dSTzL-ACzfY-dCywv-LYkJa-fuW5F | 7/14/0 | 34.6 | 0.54 | 2026-07-03 20:10:04 · 34m 55s | |
| CSGO-5LSOu-5QFZQ-wb7aC-9KtwN-6wJoD | 8/22/4 | 42.4 | 0.45 | 2026-07-03 19:14:43 · 45m 24s | |
| CSGO-AfeVa-Fn5F8-29yJX-nipHw-cqA6Q | 13/13/6 | 77.4 | 1.06 | 2026-07-03 18:33:34 · 38m 5s | |
| CSGO-todmw-yUrON-yMy9x-z2QHq-jsnAL | 12/12/5 | 60.2 | 1.03 | 2026-07-03 17:54:47 · 35m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.