Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q8VZv-pC2JS-QPd6A-66wjT-nGCtG | 8/14/2 | 46.2 | 0.66 | 2026-06-17 12:47:40 · 23m 54s | |
| CSGO-rAc7Z-5jVVr-yvRJ5-7EwCu-rfdZH | 10/11/7 | 52.7 | 1.00 | 2026-06-17 12:19:22 · 18m 7s | |
| CSGO-nSd88-2LYxb-Ne5rd-wxFij-6395Q | 4/15/3 | 45.1 | 0.30 | 2026-06-17 11:48:42 · 25m 14s | |
| CSGO-GX5WL-UAONM-imZUA-6VAQy-wfdZH | 11/18/3 | 57.3 | 0.75 | 2026-06-16 20:41:23 · 35m 16s | |
| CSGO-kd94v-OoDtm-82SjP-zU5WM-2SvPB | 10/15/7 | 76.9 | 0.92 | 2026-06-16 20:04:53 · 30m 45s | |
| CSGO-UdGeX-cVMa5-hK8fG-JnO6o-uNZML | 17/13/7 | 93.1 | 1.37 | 2026-06-16 17:28:28 · 33m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.