Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KtOpu-G2G5E-muykk-pruZ2-seYfE | 21/16/4 | 87.8 | 1.34 | 2026-06-26 19:17:36 · 38m 8s | |
| CSGO-cFa7E-RYBtY-OQhsA-sWuk8-XpeOQ | 11/8/6 | 76.1 | 1.24 | 2026-06-21 18:43:07 · 24m 59s | |
| CSGO-3BszD-QyJao-PrdZ8-63dQB-8TryM | 15/10/7 | 96.6 | 1.48 | 2026-06-10 19:19:05 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.