Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L8U8j-VSqSV-8YaVE-oqLCU-ebaEC | 21/20/4 | 90.2 | 1.20 | 2026-06-18 19:50:09 · 39m 29s | |
| CSGO-n6ijk-pkbtp-UKD7Q-7o8uJ-9wFKO | 18/18/2 | 70.8 | 0.97 | 2026-06-15 18:01:18 · 38m 2s | |
| CSGO-65OR8-JG6ZX-fnTZs-GU7xk-at3NF | 25/13/2 | 111.1 | 1.75 | 2026-06-12 19:06:11 · 30m 49s | |
| CSGO-hjfup-dbtCp-OX98f-kiBEu-4f4NF | 18/9/8 | 120.2 | 1.81 | 2026-06-09 19:31:50 · 22m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.