Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KLurA-t3Xua-HVH9D-JWtRL-38JzN | 17/18/4 | 80.3 | 1.03 | 2026-06-24 21:16:45 · 48m 37s | |
| CSGO-sqp9K-2bdJi-4xsBm-oQ3T7-uBJ8D | 16/17/6 | 64.7 | 1.07 | 2026-06-24 20:25:51 · 43m 19s | |
| CSGO-LqfA7-PbPCt-JLuZk-RKcRq-43JPJ | 13/9/4 | 79.2 | 1.19 | 2026-06-14 20:24:35 · 30m 45s | |
| CSGO-iAPnx-46vsS-pnRUJ-QuypC-CAhrM | 18/20/11 | 65.2 | 1.08 | 2026-06-12 19:51:31 · 56m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.