Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MVTdS-yL6jm-dXv3p-ASZ2m-rYH4C | 9/20/10 | 68.1 | 0.73 | 2026-06-11 18:02:39 · 29m 44s | |
| CSGO-tyAS7-Ro34A-bQ2Rh-jUhJ4-m25qB | 16/17/3 | 81.9 | 1.02 | 2026-06-11 17:21:45 · 31m 57s | |
| CSGO-xuLjn-y3pvq-miRJN-Fyy38-qADEB | 28/15/5 | 111.2 | 1.77 | 2026-06-11 16:45:20 · 32m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.