Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SQpjA-APOGp-SsBTw-FwkrN-TcOAK | 11/18/9 | 85.6 | 0.83 | 2026-07-04 13:25:41 · 32m 19s | |
| CSGO-NV2V8-nRBtm-rieS4-AbudV-yadyC | 15/12/3 | 74.3 | 1.21 | 2026-07-04 12:47:17 · 31m 34s | |
| CSGO-8aOrQ-nDiFX-DUVEK-LcTS8-9oQuK | 13/13/4 | 66.4 | 1.09 | 2026-07-04 12:07:52 · 34m 6s | |
| CSGO-efKLF-mHJpY-TKmeM-wAK32-wLPYE | 11/14/5 | 56.6 | 0.81 | 2026-07-04 11:27:10 · 37m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.