Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pSMZn-qWwxV-2P86V-F86RL-D9axJ | 24/15/3 | 109.3 | 1.53 | 2026-07-05 00:05:51 · 39m 15s | |
| CSGO-DrFpa-jTnUw-sKZtt-rVpaS-7aUeL | 25/14/4 | 94.9 | 1.57 | 2026-06-27 13:59:19 · 34m 39s | |
| CSGO-KPxVt-cpQmz-iW2hw-D9s2B-jdBpF | 15/13/6 | 82.2 | 1.16 | 2026-06-26 16:50:48 · 39m 2s | |
| CSGO-d9cwJ-ms6B8-AFwCy-7DRYP-ybqhH | 31/19/3 | 102.8 | 1.44 | 2026-06-17 16:07:33 · 45m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.