Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V3Ohh-rZALX-MMbVs-DbxKc-sFzAC | 15/16/3 | 70.2 | 1.00 | 2026-06-28 18:06:21 · 31m 42s | |
| CSGO-9hjpe-8YUx7-sRJCO-yPs9q-vhjTL | 15/18/9 | 79.5 | 1.10 | 2026-06-28 17:15:17 · 41m 23s | |
| CSGO-jXGXU-rK8pL-hDwGt-WFrOt-XD8aC | 17/23/10 | 61.7 | 0.93 | 2026-06-28 16:20:09 · 47m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.