Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wx2ET-5VZnk-2FzsY-6TMGf-PupJN | 17/17/5 | 80.6 | 1.13 | 2026-06-15 20:09:25 · 35m 56s | |
| CSGO-vHSHz-At56m-qxEnQ-rv6ky-t2uWK | 13/19/6 | 55.7 | 0.85 | 2026-06-15 19:12:31 · 39m 57s | |
| CSGO-WVA7o-jGizW-AWymK-hTq4Z-KjNpP | 15/13/3 | 81.2 | 1.20 | 2026-06-14 19:59:08 · 42m 58s | |
| CSGO-FXoKq-3kHxO-G92VB-4dFb8-3Aw5G | 17/12/1 | 84.0 | 1.36 | 2026-06-14 19:27:11 · 29m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.