Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-czzkS-K7PJm-AXLpt-Wx4fc-YE4BO | 21/12/4 | 71.1 | 1.44 | 2026-07-06 19:09:50 · 36m 34s | |
| CSGO-2faSs-2UxMk-OKUJn-568zB-NT2YP | 22/10/9 | 139.0 | 2.01 | 2026-07-06 18:42:20 · 24m 36s | |
| CSGO-fBmFC-qZQrC-h4uWF-nqOnH-fxF4C | 12/5/4 | 82.1 | 1.52 | 2026-07-05 19:50:32 · 25m 28s | |
| CSGO-dxt3z-7mLU2-6e2Zc-AVQbC-z9H5O | 15/16/2 | 47.3 | 0.83 | 2026-07-01 20:16:57 · 38m 23s | |
| CSGO-VE4P3-vh8Z4-o6t7e-bxS5t-bCyDK | 17/8/8 | 101.9 | 1.67 | 2026-07-01 19:42:06 · 29m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.