Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-twi2k-3KXSr-5US37-M3fmP-LwSOG | 16/19/8 | 77.8 | 1.08 | 2026-07-06 20:10:06 · 33m 49s | |
| CSGO-FZxWp-KE7vb-X6QOu-eJsJe-hFhCG | 8/22/9 | 59.1 | 0.49 | 2026-07-06 19:19:23 · 33m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.