Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zGxMt-b3xrc-XL2rE-w9rSz-5LFFN | 11/15/3 | 70.8 | 0.82 | 2026-06-12 22:01:38 · 27m 46s | |
| CSGO-J6vGj-PzUvQ-ULyQH-RETNz-NVddJ | 16/9/5 | 93.3 | 1.58 | 2026-06-11 20:41:18 · 31m 11s | |
| CSGO-aPdcB-eL6Mv-4apG9-4BjtU-QmztJ | 14/12/4 | 78.4 | 1.12 | 2026-06-11 20:08:23 · 29m 41s | |
| CSGO-ts4nM-p6v26-sBdFW-3zqDy-sLqRP | 13/14/9 | 101.1 | 1.25 | 2026-06-11 19:41:04 · 21m 20s | |
| CSGO-Ais54-HAawd-OjDuL-YD2DF-RTZfE | 14/15/8 | 92.9 | 1.15 | 2026-06-11 19:01:56 · 31m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.