Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-44LPH-oGcPs-7CcY6-CNGkp-yiOUD | 12/14/5 | 69.7 | 0.83 | 2026-07-03 15:39:53 · 30m 0s | |
| CSGO-DxJbD-nxazN-473tx-zZyEv-8MEKO | 11/18/6 | 61.7 | 0.68 | 2026-07-03 01:35:27 · 34m 39s | |
| CSGO-wEzqQ-QeEum-PqvUi-4wHj5-TVkTL | 14/15/7 | 82.8 | 1.08 | 2026-06-29 21:23:59 · 36m 6s | |
| CSGO-4ZUHy-cCbBO-qG28A-Uuwe8-AVVzE | 9/16/9 | 83.2 | 0.92 | 2026-06-28 21:22:35 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.