Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HYCUR-YwUeU-FJL7H-V5jb3-D2xHL | 14/13/2 | 85.9 | 1.27 | 2026-06-16 18:23:57 · 28m 36s | |
| CSGO-2AFxh-dLjnC-GmRFD-NBK8X-FHtdA | de_poseidon |
8/10/0 | 60.9 | 0.74 | 2026-06-16 17:36:51 · 13m 2s |
| CSGO-LnACr-Tae8W-YkqMM-fSGjn-uE26A | 7/10/1 | 60.2 | 0.65 | 2026-06-16 17:19:01 · 14m 49s | |
| CSGO-f2mZS-LSdMt-pseCm-mR5zJ-wS3ED | 6/13/5 | 53.9 | 0.75 | 2026-06-10 18:26:54 · 29m 27s | |
| CSGO-COJSj-457uM-pLBCB-sNu9T-n6iPK | 11/17/3 | 58.7 | 0.79 | 2026-06-10 17:54:48 · 29m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.