Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AZnxJ-7B5PV-y7pYY-vQSXv-7MnQD | 7/15/6 | 47.5 | 0.60 | 2026-07-03 02:28:54 · 30m 40s | |
| CSGO-arCWM-S7eqa-DziHv-r2ZDD-OycBN | 15/11/7 | 94.6 | 1.33 | 2026-06-23 21:35:13 · 29m 16s | |
| CSGO-CxHOU-55SsN-6yiUd-Nx7SF-kosSJ | 17/20/8 | 83.8 | 1.11 | 2026-06-22 17:55:55 · 41m 14s | |
| CSGO-JM9Zk-2mZk2-HT8tc-VZqMw-vrzED | 6/14/2 | 47.7 | 0.56 | 2026-06-17 18:02:51 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.