Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ho6yY-USXsB-ndLcH-FrBhU-eZhzO | 2/6/2 | 25.1 | 0.41 | 2026-07-06 18:48:40 · 12m 42s | |
| CSGO-SHXEv-hjsFE-NeFvS-xV987-H2WPA | 13/17/3 | 72.4 | 1.00 | 2026-07-03 06:54:35 · 35m 44s | |
| CSGO-kiTH2-9yY2P-8aWR8-Gpv5Y-85syM | 10/17/5 | 87.4 | 0.87 | 2026-06-21 19:03:48 · 32m 38s | |
| CSGO-FWwh7-VZZbo-LsWSA-4TPU8-qTY2Q | 9/13/5 | 50.6 | 0.75 | 2026-06-15 18:48:32 · 34m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.