Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ubHFX-ZZCKU-ueNYX-cD8GT-6a4mA | 9/18/4 | 50.8 | 0.56 | 2026-07-03 21:37:38 · 33m 54s | |
| CSGO-dHUmB-7W987-Aiu46-NZ5Q8-TAqVQ | 14/18/8 | 76.4 | 1.02 | 2026-07-03 20:52:39 · 36m 43s | |
| CSGO-5m9XU-FvTHU-DBzCL-Pn56e-L5WwP | 12/4/1 | 112.2 | 1.71 | 2026-07-03 20:20:41 · 18m 25s | |
| CSGO-hSuAK-hT2Pi-vMukZ-vJnzh-ViZtH | 18/22/5 | 68.9 | 0.96 | 2026-06-26 22:18:28 · 44m 1s | |
| CSGO-4hBKe-WRAXL-KOqPx-ObLcR-Ew4ZJ | 18/16/3 | 55.0 | 0.97 | 2026-06-26 21:17:13 · 49m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.