Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EBhMM-QXtRq-7CWof-yoLGS-uakoE | 18/16/1 | 80.9 | 1.11 | 2026-07-03 02:28:54 · 40m 59s | |
| CSGO-Xa9OR-yBo9A-A5Upr-ja7Nn-B495Q | 22/15/6 | 109.9 | 1.59 | 2026-06-30 20:51:49 · 34m 7s | |
| CSGO-a6OKh-BXCjO-e3AVR-NfyGq-q3SiA | 11/9/6 | 91.3 | 1.10 | 2026-06-19 22:36:06 · 27m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.