Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vEKzi-2ynSE-NKwhf-J7jp7-TAqVQ | 12/9/4 | 63.2 | 1.16 | 2026-06-28 21:47:57 · 27m 14s | |
| CSGO-GdKHs-abCzs-X6WAP-DQT8O-S7YpG | 14/19/6 | 77.4 | 0.93 | 2026-06-28 21:03:36 · 38m 21s | |
| CSGO-uoPJ5-JwSCG-SBWsc-RjaLf-GusnC | 19/14/6 | 90.1 | 1.38 | 2026-06-28 20:12:41 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.