76561197970728505
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-1.9%Peak single-match outcome anomaly 8.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vqVit-tDLwM-WAnO9-8Vjfh-OO2xK | 13/17/7 | 92.3 | 1.04 | 2026-07-04 19:18:06 · 29m 27s | |
| CSGO-ZnJdz-tjBMV-ydExN-GehEZ-bFhCG | 15/18/10 | 77.6 | 1.01 | 2026-06-27 19:04:48 · 31m 8s | |
| CSGO-aEyLY-LjJsz-cUaLn-pVHJ3-vLJjC | 19/17/8 | 82.9 | 1.23 | 2026-06-27 18:25:26 · 33m 55s | |
| CSGO-6RJEh-HGABD-yud3Z-dT4AR-mRXXC | 17/16/7 | 79.7 | 1.13 | 2026-06-27 17:50:06 · 28m 29s | |
| CSGO-fAeiG-cAv7t-BvG8O-tYvif-2XmfO | 14/20/4 | 72.6 | 0.86 | 2026-06-24 18:31:22 · 34m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.