Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8Caw-XaGJW-f4h3m-Vukxq-ihtnC | 19/21/7 | 76.2 | 0.96 | 2026-07-03 21:43:20 · 55m 4s | |
| CSGO-3Ha4Z-xekZf-UnATz-ii23t-uMOcF | 15/18/8 | 87.0 | 1.03 | 2026-06-13 21:19:06 · 35m 12s | |
| CSGO-mhvKj-Lxf9c-yNcst-bQwV7-LzHCF | 13/16/4 | 80.3 | 0.87 | 2026-06-11 22:21:44 · 31m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.