Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vzxAr-OzuFn-7HPyu-6HHpB-NdT4M | 11/9/7 | 74.8 | 1.18 | 2026-07-04 13:16:48 · 29m 51s | |
| CSGO-rTSUn-N8eQt-tMNNM-ENN4X-yjDFN | 6/16/2 | 42.2 | 0.40 | 2026-07-04 12:43:36 · 29m 33s | |
| CSGO-O5Zfu-vUiS2-fV4bN-5HNpK-mS5KQ | 19/21/8 | 85.4 | 1.10 | 2026-07-04 11:01:19 · 57m 36s | |
| CSGO-73bG9-2sejh-MneW9-AKoxy-52DVF | 19/15/6 | 94.1 | 1.42 | 2026-06-28 18:35:27 · 31m 38s | |
| CSGO-zU3S7-qpMuA-SpWM3-bcP2C-JKNQC | 14/5/4 | 103.4 | 1.77 | 2026-06-28 18:13:48 · 17m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.