Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6bemb-4kaeH-UW6uj-QAmOZ-F7QBD | 20/24/4 | 64.8 | 0.89 | 2026-07-02 19:37:49 · 52m 54s | |
| CSGO-2ZnLB-GtjYX-AoTqO-ABvPJ-G8MkO | 13/16/6 | 60.6 | 0.94 | 2026-06-30 11:03:52 · 29m 46s | |
| CSGO-JFsMF-8DPH5-F6t3k-ZcGeG-wcpmJ | 11/17/2 | 59.6 | 0.75 | 2026-06-28 15:41:39 · 32m 1s | |
| CSGO-Osahh-q39uW-XL8fS-uuxCy-V27vO | 17/21/6 | 56.5 | 0.91 | 2026-06-17 14:04:33 · 45m 34s | |
| CSGO-4GT98-2wk87-ssXO2-UxDO6-mAd7L | 30/20/5 | 120.8 | 1.68 | 2026-06-16 18:27:16 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.