Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RHsxX-G3Tsp-zqyhW-Wo3dP-AoaAB | 17/9/2 | 101.4 | 1.61 | 2026-06-24 13:30:03 · 27m 14s | |
| CSGO-8d8Tr-KEU4R-A8WTM-oSLMd-LQSuK | 19/13/12 | 107.2 | 1.62 | 2026-06-24 12:55:35 · 30m 30s | |
| CSGO-bL7uw-KzFha-2WEN9-VVvuw-8rP3A | 26/22/11 | 109.6 | 1.35 | 2026-06-22 17:38:41 · 41m 29s | |
| CSGO-NWJoc-Kf5LL-d6mS9-BLOBk-34OJM | 16/18/9 | 94.9 | 1.16 | 2026-06-21 21:11:23 · 28m 49s | |
| CSGO-AykTi-ELBoh-JZaYd-JcWp2-9pbcP | 30/14/6 | 124.1 | 1.89 | 2026-06-21 20:28:34 · 37m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.