Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RWqRS-Bu2Lr-3XcnL-PzB3s-5rwjN | 23/16/2 | 84.6 | 1.36 | 2026-06-30 20:59:17 · 38m 56s | |
| CSGO-xKue7-pKs7L-w8seu-tKNur-ENc7L | 25/17/6 | 89.7 | 1.33 | 2026-06-30 20:06:46 · 49m 14s | |
| CSGO-ymWMH-yypvB-W9yT7-6Ae9w-ZrPJM | 14/15/1 | 82.3 | 1.05 | 2026-06-30 19:36:25 · 25m 4s | |
| CSGO-QQhKQ-v2f79-bF9P7-GAeNW-XvmHB | 26/17/11 | 102.7 | 1.51 | 2026-06-23 20:29:30 · 44m 24s | |
| CSGO-iFDjH-KMSVt-F9Lcb-59Coc-FkBAA | 27/14/2 | 104.2 | 1.76 | 2026-06-23 19:51:32 · 34m 27s | |
| CSGO-nWp8C-tvOoF-RHoPP-Y2BK3-9VatH | 15/15/2 | 79.0 | 1.05 | 2026-06-23 19:18:21 · 30m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.