Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NNCPc-7pX6k-Je5nc-3iTjd-kESyL | 14/9/8 | 100.0 | 1.55 | 2026-07-04 17:49:54 · 25m 3s | |
| CSGO-UDFW6-A4N2Q-GYUk5-4vOOz-RMwzF | 7/16/5 | 45.8 | 0.59 | 2026-06-24 18:53:30 · 29m 7s | |
| CSGO-c2nPF-RCNBQ-RXQbO-ybi2V-nuGvM | 19/20/9 | 103.8 | 1.25 | 2026-06-20 08:05:08 · 41m 23s | |
| CSGO-MfewJ-7Bbof-G6eTu-9FWHZ-NGXbD | 14/13/8 | 67.4 | 1.19 | 2026-06-15 18:05:49 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.