Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JCsQP-CTnCx-59MSv-NWexB-RpphH | 14/16/3 | 59.0 | 0.93 | 2026-06-10 21:09:13 · 35m 49s | |
| CSGO-YrwmE-oiTyp-Df8k8-UUpPH-qJNfN | 12/14/2 | 66.2 | 0.90 | 2026-06-08 20:12:03 · 38m 2s | |
| CSGO-DEzqt-Ej25e-UX4CL-DofJv-7MnQD | 7/13/3 | 51.7 | 0.64 | 2026-06-07 20:08:30 · 27m 11s | |
| CSGO-nKiuH-O6pTQ-sXeaW-P5WS8-ZUxXD | 17/15/6 | 85.3 | 1.24 | 2026-06-07 19:30:50 · 34m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.