Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VLMzf-MkiEo-nRyZe-V5xLY-zQJLH | 23/18/3 | 103.8 | 1.41 | 2026-07-03 19:01:33 · 32m 58s | |
| CSGO-KrTZm-ZDO8K-wdppr-UboY6-wyTaK | 16/19/5 | 71.2 | 0.92 | 2026-07-03 18:20:34 · 34m 21s | |
| CSGO-bq7h5-ro9cS-L33Ji-cHOTt-RsdVG | 23/18/6 | 112.1 | 1.43 | 2026-06-27 14:38:57 · 35m 32s | |
| CSGO-P58D3-VNZyR-R5iDp-G862Q-LmztJ | 13/16/9 | 78.6 | 0.97 | 2026-06-27 14:02:02 · 32m 30s | |
| CSGO-GLfjD-FPYF7-5J2sz-P7nTC-Yyv9H | 13/14/7 | 74.2 | 0.92 | 2026-06-08 22:54:05 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.