Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9x7nR-MOqDv-XZF6T-EJpdG-fxF4C | 9/13/1 | 55.1 | 0.67 | 2026-06-15 10:48:38 · 22m 59s | |
| CSGO-8af89-u7aWt-cBa6H-4NXjS-awkMC | 11/15/5 | 70.4 | 0.89 | 2026-06-15 10:17:49 · 26m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.