Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2zHzX-epmB7-Jm83u-zVtLj-iiQZQ | 18/17/7 | 87.9 | 1.16 | 2026-07-05 19:07:21 · 41m 14s | |
| CSGO-Vazr7-ra6Ck-M8EG6-M39nx-VCZQM | 14/13/3 | 76.8 | 1.20 | 2026-06-30 19:58:45 · 30m 56s | |
| CSGO-SMw4w-9EBin-rQh3J-advJY-8tQVP | 12/14/6 | 74.5 | 0.95 | 2026-06-23 20:18:14 · 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.