76561197970578802
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-8.6%8.3% of kills through walls across 5 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pjhb3-3eOtc-y32cA-vexuU-3krFF | 6/19/5 | 55.5 | 0.35 | 2026-07-05 16:51:32 · 30m 4s | |
| CSGO-ro26S-RykhV-nEQMz-2YUky-zUwsP | 13/12/2 | 60.3 | 0.90 | 2026-07-05 16:23:06 · 25m 46s | |
| CSGO-4HdSo-Pn3pM-EsMWQ-m4LWd-NuHaA | 21/20/5 | 62.4 | 1.06 | 2026-07-05 08:53:28 · 48m 52s | |
| CSGO-EoTH5-bCUUP-iQxee-28trx-rquLA | 12/19/8 | 72.3 | 0.82 | 2026-07-05 07:21:54 · 37m 44s | |
| CSGO-DfWyJ-uGrkW-2rLGn-EsD5c-VFJPJ | 8/14/4 | 56.1 | 0.60 | 2026-07-05 06:52:59 · 24m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.